Hello everyone!
Welcome to the first article of Inside Lumos: The Dying Light! In this article, I will be talking about one of the Lumos' game modes: The Night Farer mode.
The Night Farer mode button on the Main Menu
What's different in the Night Farer mode? Let me count the ways...
- Instead of being a stationary light, you are mobile. Yes. That means you can control your motion by tilting your device!
- Darkmites (the tap enemies) are the only enemies that will spawn. (no flicks and swipes!)
- New sets of powerups called Totems!
Night Farer mode with Darkmites and a Totem
So what are Totems? Totems are special powerups unique in this game mode. They can be activated by either (1) tapping them or by (2) absorbing them. Tapping them has a different effect compared to absorbing them, so you have to think quick which effect you would want from the Totem!
Here are the different Totems available:
Name: Electric Field
Tap Effect: There will be a small electric explosion from the totem area. All affected enemies will then die, and will create a smaller electric explosion. This has a recursive effect as long as there are enemies affected (so the smaller explosions will trigger explosions on the affected enemies, etc.)
Absorb Effect: You will become invulnerable for the duration of this effect. An aura will surround you during this period. All enemies that will come into contact to your aura will die. Darkmites will also move away from you while having this aura.
Name: Circle of Protection
Tap Effect: For the duration of this effect, an enclosed area around the circle of protection will not be accessible to tap enemies. (Safe Zone) While you are in this Safe Zone, photons will slowly move towards you.
Absorb Effect: A barrier-like aura will generate around you for the duration of this effect. No enemies will be able to pass through the aura, and you can push enemies aside using the aura.
Name: Ember Soul
Tap Effect: There will be a fiery explosion from the totem, leaving flames around it (with a certain radius) and the flames will remain for a long period of time. All enemies that will come into contact with the flames will die.
Absorb Effect: You will shoot fireballs in the direction you are facing for the duration of this effect.
Name: Vortex
Tap Effect: A black hole-like object will spawn at the position of the totem. All enemies will be drawn to that black hole. (They will not die, but they will clump together making them easier to kill with tap).
Absorb Effect: A barrier-like aura will generate around you for the duration of this effect. All dark creatures/objects that will come into contact with this aura will stick to it and will be slowed down 5x. These enemies will not split when tapped.
In general, absorbing Totems will have an effect on your light, while tapping Totems will have an effect on the environment.
I believe it's much better seeing these Totems in action than reading about it, so I will be posting videos later this week, so watch out for them. :D
Lastly, these are not the only Totems that will be in the game. Many more are currently being planned and tested to be released on the next version, so watch out for it too! (I will also be posting the new totems when they are ready).
Go ahead and try out the Night Farer mode of Lumos: The Dying Light if you haven't already!
Can you save the dying light? Get Lumos: The Dying Light on the iTunes AppStore for FREE!
2 comments:
I love this game especially this Night Farer mode! My favorite Totem to tap is the Circle of Protection Totem, while my favorite Totem to Absorb is the Electric Field Totem.
Can't wait for the next update! Thanks for making such a great game!
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