Friday, March 28, 2014

Choppy Knight v1.3 released!

Hello everyone!

Choppy Knight v1.3 is now released on Google Play! Please check it out!

There are new orcs to chop, appearing at various times of the week!

If you're having trouble looking for some of them, here are some hints:

  • One appears only on mornings
  • One appears only on the nights of the beginning of work weeks
  • One appears only after at least a certain number of orcs are chopped in a game

Happy Chopping!

Get Choppy Knight for FREE here! Click me!

Tuesday, March 11, 2014

Choppy Knight!

Hello everyone!

Please check out our new game: Choppy Knight for Android devices. It's free!

It's a challenging game that will have you chop orcs at their weak spot to save Princess Choprice! Try and score as many as you can!

Its controls are simple enough: Tap (the screen) to Chop! How easy is that? :D

If you would like to see what it looks like, you can watch me play here:


And, if you want to learn the advanced techniques, you can learn them here:


Try to beat the Global Highscore! Keep on chopping!

Get Choppy Knight for your Android devices here: click me!

Thursday, June 27, 2013

Best Apps of the Week!

Oh wow! bestappsmarket.com lists Lumos: The Dying Light as one of its Best Apps of the Week for Android! Awesome!

See it here

You can get Lumos: The Dying Light for Android here

Friday, May 3, 2013

Inside Lumos: The Dying Light - Shadows

Hello everyone!

It's time for another Inside Lumos: The Dying Light™ article! This time, I'll be talking about the shadow creatures that exist in the world of LumosTDL.

The world of LumosTDL is a world in which everything revolves around the concept of light. We have Lights which are made up of photons, and we have the Shadows which exist from the absence of photons. Oh, and photons are the basic units of light in this world; analogous to atoms in our world. In this article, I will be focusing on the Shadows, the aggressors in Lumos: The Dying Light.


Sample of the Shadows that live in the world of LumosTDL

There are three basic types of Shadows namely: Darkmites, Spectres, and Tendrils.


Darkmites


Darkmites are the rodents of this world. They have a short lifespan and are constantly on the hunt for Lights. To offset their short lives, they reproduce quickly, and are able to overwhelm their prey through sheer force of numbers. Due to their short-lived existence, the outer shell of their bodies do not have time to develop, thus forming only a thin layer of gooey skin. Because of this, they easily die from tap gestures.


Illustrative guide to Darkmites

There are four common types of Darkmites, which we shall be calling Level 1, 2, 3 and 4 respectively. (creative no? :p)

Level 1 Darkmites die from a single tap. They are pesky little creatures, but they can pass under your radar and sting you like an annoying little mosquito. You shouldn't take these guys lightly.

Level 2 Darkmites also die from a single tap. However, they each leave behind a Level 1 offspring upon death.

Level 3 Darkmites also die from a single tap. However, they each leave behind three Level 2 offsprings upon death. (I have a feeling you already know what's coming next :D)

Level 4 Darkmites also die from a single tap (surprise!). However, they each leave behind 4 (four!) Level 3 offsprings upon death. (Those with awesome math skills should be able to calculate the total number of Level 1's that can spawn from a single Level 4 :p) But wait! There's more! Not only do they spawn Level 3's, they also shoot bullets!


A bullet

How's that for annoying?


Spectres


Spectres are the most resilient of the three and have evolved differently than Darkmites. They have longer lifespans and have developed thicker skins compared to Darkmites, which makes them a tough creature to repel. They use their long tentacle-like appendage to propel themselves quickly in order to capture their prey without fail and when agitated, they fold their tentacle-like appendage as a defense mechanism. Though their skins are very thick, they have one glaring weakness: their skins cannot hold together and will deteriorate when moving at very high speeds. So in order to defeat these creatures, one must flick them away.


Illustrative guide to Spectres

Similar to Darkmites, Spectres also have four common types, which we shall also call Level 1, 2, 3 and 4 respectively.

Level 1 Spectres cannot handle deterioration very well, and will die from a single flick.


Level 2 Spectres are hardier than Level 1's. They will die after two flicks.


Level 3 Spectres are very annoying, and they always come back for more. They can withstand up to two stages of deterioration and will die after 3 flicks.

Level 4 Spectres are the most annoying and the most resilient of the bunch. Their skins have adapted slightly to high velocity movement and can withstand up to three stages of deterioration. They will die after 4 (four!) flicks. May your chosen deity have mercy on you when you encounter these creatures.


Tendrils


Tendrils are further up in the evolution chain. They originated from Darkmites that had a symbiotic relationship with each other and eventually became a single creature. They have a very unique way of moving in which they wiggle like a worm. This movement confuses their prey, which makes them easier to catch. Their bodies are made up of several segments, which are bonded together by small forces. These forces can be broken a quick flash of light, which is why the only way to defeat these creatures is by slashing them to pieces.


Illustrative guide to Tendrils

Similar to Darkmites and Spectres, Tendrils also has 4 common types, which we shall be calling: Level 1, 2, 3 and 4 respectively.

Level 1 Tendrils are the most basic form of tendrils. They haven't evolved that much, and because of that, they die after one slice.

Level 2 Tendrils have developed a hairy exterior, which stabilizes their movement. They also have the ability to regrow their lost body parts. However, they can only use this ability once.

Level 3 Tendrils have evolved differently compared to Level 2's. Instead of regrowing lost body parts, they have the ability to split into two. Slicing them once will split them, and another slice will destroy them for good. As a precaution, I advise you to slice them as soon as you see their spiky tip. Otherwise, you're in for a world of hurt.

And lastly, Level 4 Tendrils are the result of the mating between Level 2 and Level 3's. (Please don't ask how they do it.) When they are sliced, they will split into two, and the original body will regrow itself, thereby producing a total of three Tendrils. Slicing them again will kill them for good. Due to their evolutionary adapation, their segments are imprevious to light damage during their regrowth period. These truly are formidable foes and I hope you are fully prepared when you see them.



So there you have it! The three main shadow types that will constantly be out to get you. :D I hope you enjoyed this article, and if you have any questions, comments and/or suggestions, please don't hesitate to leave a comment here, or email us at gamessupport [at] icannhas (dot) com.

Can you save the dying light? Get Lumos: The Dying Light on the iTunes AppStore for FREE!

Tuesday, April 30, 2013

Inside Lumos: The Dying Light - Blood Moon

Hello everyone!

Welcome to the second article of the Inside Lumos: The Dying Light series! (well, this is technically the third post, but well, technicalities schmechnicalities :p) Today, I'm gonna be talking about another game mode: Blood Moon mode!


Blood Moon mode button in the Main Menu screen

So what is the Blood Moon game mode all about? No, it will not turn your nonbasic lands into mountains. And no, it does not have any relationship with the first full moon after the harvest moon. To put it simply, the Blood Moon game mode is the Normal game mode ON STEROIDS.


Not really a great way to start your day

All the enemies move faster and spawn at a higher rate and their Level 4 versions appear sooner compared to the Normal Mode. Not to mention the game mode also has two new enemy types!


Fogmite - These guys are similar to tap enemies except they appear and move around you in random arrangements. But here's the catch: Once they die, they will leave a dark fog that will stay for quite some time in the area making enemies under them quite hidden. They are pretty annoying too, so watch out for them. Below is a video of them in action:


Warpod - If you've watched the video above, you can see a glimpse of these enemies. Warpods are a special type of enemy that can only be found in this game mode. They are so special that whenever they appear, the background (and bgm) changes with them! That's a fair enough warning of the destruction these creatures may bring.

In order to kill these Warpods, you must draw a circular shape around them! (Mind you, it need not be a perfect circle. An oval-ish shape will do.) And what's more, the large Warpods have 5 lives! Every time they lose a life, they will teleport somewhere closer to you and will churn out 2 baby Warpods (which only have 1 life). Disposing of these enemies without losing life will really take some challenge, and you are very welcome to try your luck! Below is a video of these Warpods in action:


So there you have it. Two new pesky enemies, one new game mode. Are you up for the Blood Moon challenge?

Can you save the dying light? Get Lumos: The Dying Light on the iTunes AppStore for FREE!

Please rate the app and leave a review on the AppStore! If you have any comments, suggestions and/or feedback, don't hesitate to leave a comment here, or email us at gamessupport[at]icannhas[dot]com!

Saturday, April 27, 2013

Inside Lumos: The Dying Light - Totem Showcase

Hello everyone!

Here are the videos showcasing the different Totems in the Night Farer mode of Lumos: The Dying Light!

Electric Field

Circle of Protection

Ember Soul

Vortex

Can you save the dying light? Get Lumos: The Dying Light for FREE on your iPhone, iPad and iPod Touch here!

Wednesday, April 24, 2013

Inside Lumos: The Dying Light - Night Farer

Hello everyone!

Welcome to the first article of Inside Lumos: The Dying Light! In this article, I will be talking about one of the Lumos' game modes: The Night Farer mode.


The Night Farer mode button on the Main Menu

What's different in the Night Farer mode? Let me count the ways...

  1. Instead of being a stationary light, you are mobile. Yes. That means you can control your motion by tilting your device!
  2. Darkmites (the tap enemies) are the only enemies that will spawn. (no flicks and swipes!)
  3. New sets of powerups called Totems!

Night Farer mode with Darkmites and a Totem

So what are Totems? Totems are special powerups unique in this game mode. They can be activated by either (1) tapping them or by (2) absorbing them. Tapping them has a different effect compared to absorbing them, so you have to think quick which effect you would want from the Totem!


Here are the different Totems available:


Name: Electric Field
Tap Effect: There will be a small electric explosion from the totem area. All affected enemies will then die, and will create a smaller electric explosion. This has a recursive effect as long as there are enemies affected (so the smaller explosions will trigger explosions on the affected enemies, etc.)
Absorb Effect: You will become invulnerable for the duration of this effect. An aura will surround you during this period. All enemies that will come into contact to your aura will die. Darkmites will also move away from you while having this aura.


Name: Circle of Protection
Tap Effect: For the duration of this effect, an enclosed area around the circle of protection will not be accessible to tap enemies. (Safe Zone) While you are in this Safe Zone, photons will slowly move towards you.
Absorb Effect: A barrier-like aura will generate around you for the duration of this effect. No enemies will be able to pass through the aura, and you can push enemies aside using the aura.


Name: Ember Soul
Tap Effect: There will be a fiery explosion from the totem, leaving flames around it (with a certain radius) and the flames will remain for a long period of time. All enemies that will come into contact with the flames will die.
Absorb Effect: You will shoot fireballs in the direction you are facing for the duration of this effect.


Name: Vortex
Tap Effect: A black hole-like object will spawn at the position of the totem. All enemies will be drawn to that black hole. (They will not die, but they will clump together making them easier to kill with tap).
Absorb Effect: A barrier-like aura will generate around you for the duration of this effect. All dark creatures/objects that will come into contact with this aura will stick to it and will be slowed down 5x. These enemies will not split when tapped.

In general, absorbing Totems will have an effect on your light, while tapping Totems will have an effect on the environment.

I believe it's much better seeing these Totems in action than reading about it, so I will be posting videos later this week, so watch out for them. :D

Lastly, these are not the only Totems that will be in the game. Many more are currently being planned and tested to be released on the next version, so watch out for it too! (I will also be posting the new totems when they are ready).


Go ahead and try out the Night Farer mode of Lumos: The Dying Light if you haven't already!

Can you save the dying light? Get Lumos: The Dying Light on the iTunes AppStore for FREE!

 
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